The KOBOLD Guide to Worldbuilding. Praise for. Complete KOBOLD Guide to Game Design. “A must-have book for both those looking to get into this industry. Kobold Guide to Worldbuilding has ratings and 21 reviews. Patrick said: I’m unsure how best to rate this book. I got it to help me spark ideas and pr. Creating a setting for an RPG is a quite different thing than creating a world for a novel or a movie, or even a TV show or video game.

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En principio esta pensado para el mundo de los juegos de rol, pero muchoa de los temas son bastante universales para la eacritura fantastica de todo tipo. It doesn’t get overly technical and ruin the spirit of the process by overwhelming us with science or literary theory. The infinite possibilities of good worldbuilding means that I do not want to be told what to create because creativity is limitless, but knowing what major problems there are to be avoided is universal.

Fantasy history, for history’s sake, is an indulgence that we inherited from Tolkien, but it never really enhances the living, shared experience for gamers.

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Mark rated it really liked it Apr 17, I can see many of the tools, techniques, and recommendations working in literature though the book is clearly written for game design first and foremost. But for me, the most important advice I can learn from experienced worldbuilders is what NOT to do and to learn from the mistakes they made. Refresh and try again. Maybe Wolfgang handed out the choice assignments, leaving himself to fill in the cracks.


The problem is, with such blatant omission I start questioning the rest of the material in areas I are less aware. These types of religion are rare in fantasy games, often for good reason, but these essays give the best advice I have so far encountered on how to actually make them useful in a fantasy setting. Probably there are other books with more depth for more experienced worldbuilders but for novices this is definitely a must.

I didn’t post on my regular account because it is linked to my professional life, which has a public aspect, so I couldn’t use it.

The focus is on worldbuilding for fantasy RPGs, either as a gamemaster or a game designer, but much of the advice could also be adapted for other settings or for worldbuilding a setting for fiction. Believe whatever you want — doesn’t change the merits of the book.

Alas, the fare is hit-or-miss. Learn the guids of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, worlsbuilding so much more. Jan 13, Daaron rated it it was amazing.

Kobold Guide to Worldbuilding

Found something violating the rules? Not having any other account, I had to create a new one. Want to keep up with the latest kobold news? The Kobold Guide to Worldbuilding koboldquarterly. It is almost certainly the best written, most informed, and most comprehensive treatment of the subject I have ever read.

This is the best treatment on the methods of the subject that I have found. Paul Weimer rated it really liked it Aug 23, My name is Erik and I love to read books about creating fictional worlds and constructed languages.

The next four essays are more generally on designing cultures, citystates, and technology for your world.


Kobold Guide to Worldbuilding by Janna Silverstein

Be the first to ask a question about Kobold Guide to Worldbuilding. Rules Please read our full rules click the workdbuilding below. Oct 07, Angel Arturo koold it it was amazing Shelves: Open Preview See a Problem? I start looking at the text critically and the reading becomes less fun and I think I wont finished it. I bought the book this morning and spent the day reading it in my spare time.

We have high standards for on-topicness, respect of other people and respect for creative effort.

I gude already put several of the tools to use in my own Homebrew RPG setting, and look forward to returning to this book for reference in the future. Even take that creative leap—and create dazzling worlds of your own! The former discusses the reasons why monotheism is uncommon in fantasy settings, and then discusses some ways that it could be used.

While I’ve already used a similar guide in designing my own maps, I still learned some things and think this essay would’ve been quite useful if I hadn’t looked up anything prior.

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Like all of Kobold’s books on Game Design, it is system neutral and frequently compares the successes of the different games’ approaches to certain issues. Goodreads helps you keep track of books you want to read.